InSomnia Alpha Demo

Back in 2014, in honor of the game's Kickstarter campaign reaching half of its funding goal, Studio Mono released a playable tech demo. The InSomnia Alpha Demo acts as a Prologue chapter to the game's storyline, featuring Typer as the playable character. Two versions of the demo exist: a pre-alpha version (https://www.dropbox.com/s/jcxvuclmvrog1hi/Insomnia.zip?dl=0) which Kickstarter backers had access to, and an alpha version (http://games.softpedia.com/get/Games-Demo/InSomnia.shtml) that came out in 2016 for the entire world to play.

Storyline

 * 1) REDIRECT Prologue

Differences between pre-alpha and alpha
TBA
 * Main menu was different
 * Typer looks way older
 * Typer has a different voice actor
 * Cat Terminal has a different sound
 * Fifferent HUD. Quickbars in the center, weapon and stats on the right
 * The shelter isn't finished. Generic clutter in place of the kitchen and sleeping area
 * Text in interactive objects is written in the default UE4 typography
 * Menus has two Stub icons
 * A lot of containers are either closed off to you or not there
 * All of Typer's equipment is found in a single white locker in the main room of his shelter
 * Typer has a custom shotgun instead of his custom rifle
 * Lots of items' icons/descriptions are different
 * Had to use the Tool Kit to disassemble items
 * The Tool Kit field model is different
 * The gym area of the shelter is far less uniquely decorated with the same electronic clutter all around
 * No Crabmaster
 * No Shooting Range and no Morthy
 * Guards around the Reservation are Ghetters, not Tyrang
 * Some NPCs have face models not seen in the final game
 * Far less NPCs to talk with, ie the guy that teaches the player how to lockpick
 * Tyrang referred to as Tirang
 * Typer talks randomly when interacting with NPCs
 * Morakh referred to as Morach
 * Entrance to the Water Plant is far less detailed
 * Some NPC names when in a close-up conversation aren't properly labeled (ie Scavenger_1, Buro_Morach_Brigadier)
 * The shop doesn't work, Trader Urell is outside in its stead
 * Burro called Buro
 * Entrance to the Reservation is far different
 * Gaderra is called Bea Kera Executioner outside of the close-up conversation
 * The entrance to the Bea Kera is cut back
 * The Rainbow 106's neon letters are only ever colored white, blue and yellow
 * There are no people at the bar
 * Barman called Grunk outside of convo, Grank in
 * Typer is called the Krykk Destroyer
 * Borgo and Tarkas look different
 * Hastir looks different. His problem seems to be related to seizures instead of a back injury
 * There's a third, unnamed bodyguard
 * The Burn Fast story took place at the Bird Cemetery instead of the Eternal Light station
 * Package called Mysterious Parcel
 * Loading Screens are different
 * The Communication Tunnels are far different
 * No Ravva
 * The text for healing is in Russian
 * Can't loot defeated robots
 * You aim by holding down Space
 * No Heavy Attack, Rolling or Kicking
 * Any weapon can go on any slot, clipping ensues
 * Borchardt is called The Horn
 * Door to the Generator Room is open
 * Farka and the Dar-Khala look way different
 * Typo as Dar-Hala devision during close-up
 * No Tirang soldiers at all on your way out the tunnels
 * No tunnel to go through, teleported directly to the Reservation
 * Cutscene with Deblin is completely different, with him pointing a guy at you instead of beating you up

Differences between alpha and final game
TBA
 * Cat Terminal plays the instant the game starts without you getting near it first
 * Menus aesthetic was that of a Gralem device
 * Stats and Skills are different; Traits exist
 * NPC dialogue windows are different: you can see the close-up faces of both him and yourself
 * The Near Range is called the Dump
 * Seven is called Lucky 7
 * Items correctly stack up when transfered

Differences unique to the final game
TBA
 * Impeller is renamed to Thyper's Sword and is sheathed on the belt
 * Mercenary's Set looks different around the gloves area
 * You can climb the ladder behind the building next to the Purification Plant