Thyper

"That's our difference from the Urb-born: we don't waste time contemplating the stars, but we can tell fortunes by the mud under our feet."

- Thyper

Thyper (Typer in the demo), also known as the Bane of Mills, is a character in INSOMNIA: The Ark; the protagonist of the Prologue and a companion in the full game.

Background
A gun for hire and drunk by hobby, Thyper's had quite a colorful past. He met Hastir many years ago, during the scuffle at the Eternal Light station. Garrulous by nature, when attacked would tranform into a great shot. He rarely comes out of his hole lately, as either his health isn't what it used to be... or maybe something else happened.

Demo Character
''Note: The final game's gameplay changed considerably. All these are demo only, and don't exist in the final release.''

Stats
STRENGTH=5

PERCEPTION=4

ENDURANCE=5

CHARISMA=1

INTELLECT=3

DEXTERITY=4

Skills
''Note: The final game's gameplay changed considerably. All these are demo only, and don't exist in the final release.''

Training in One Handed Weapon, Rifles, Medicine (no skills), Explosives, Survival, Electronics (no skills) and Mechanics

One Handed Weapon
Increase Damage (+6.0%), Increase Critical (+2.0%) and Combat Endurance 1 (-8.0% stamina)

Rifles
Increase Damage (+6.0% and +8.0%), Increase Critical (+2.0%) and Increases Precision (+7.0%)

Explosives
Craft Level 1 (Allows Craft)

Survival
Burglar (Lockpicking +20.0) and Invisibility

Mechanics
Craft Level 1 (Allows Craft)

Stats
''Note: These are Thyper's perks you can unlock once he's your companion. The menu is accessible even when you play as him in the Prologue.''

Health
The most important thing for a soldier is decent rations and deep sleep. Being in good health will help Thyper better endure the hardships of life on the move.

HP +40

Firetail
In the past, Thyper was an active participant in protests. All that he got from that time was a year in prison and dozens of bruises. But now he can explain in detail how to make Molotov cocktails.

Gives the player the molotov cocktail recipe

Military Engineer
Thyper has been up and down the Near Range. he is able to skillfully bypass any security systems, and he has no equal when it comes to deactivating mines. If he's around, you are much less likely to lose limbs from negligence.

Explosive +10 (affects group leader)

Shotgun
Thyper is not used to hiding under cover for a long time--he prefers to move out and fill his enemies with shrapnel. Improving Thyper's weapon will allow him to fire more effectively.

Damage gunshots +15%

Street Fighter
In street fights there are no rules--everyone is on their own. Thyper knows well the harsh practice of surviving in the slums--he can easily teach you a couple of dirty tricks.

Defense Close Combat +5% (affects group leader)

Damage Close Combat +5% (affects group leader)

Rascal
People say that Thyper is one of those people who is able to trade an empty casing for a machine gun. If Thyper says a few words, you will surely get a deal from any merchant.

Trade +0.1 (affects group leader)

Gear
Mercenaries prefer light and comfortable gear--they are used to long treks and sudden combat encounters. Improving Thyper's gear provides him with reliable protection while restricting his movement.

Armor +50

Defense Close Combat +25%

Defense Gunshots +20%

Defense Explosion +20%

Defense Fire +20%

Defense Poison +100%

Defense Plasma +10%

Extra Pack
A real friend is always ready to offer a hand. you can give Thyper part of your gear, freeing up space in your pack.

Max Weight +10 (affects group leader)

Stay Alive
Thyper has never admitted that the more intense the situation, the stronger his desire to survive at any price becomes. If he's close, you can be sure that you have enough life force to withstand even the toughest fights.

HP +10 (affects group leader)

Demo Traits
Learned: Endurant, Hireling

Acquired: Fetters of Conscience, Luddite, Burglar, Alcoholic

Quests

 * Back to Business (protagonist)
 * Bane of Mills
 * Dr. Glar's Parcel
 * Fetters of Conscience