Stats

Stats are the ruleset that powers both INSOMNIA: The Ark and its demo, although the way they work in both is changed considerably.

Demo Primary Statistics
STRENGTH: ''Max. Carry Weight, Fortitude, Melee: Damage Multiplier''

This stat determines your character's physical strength and efficiency in hand-to-hand combat. Strength also affects the character's weight-carrying capacity, as well as his or her capacity for using heavy weapons and for moving various objects.

PERCEPTION: ''Ranged: Crit. Chance, Ranged: Accuracy''

Perception affects the character's ability todiscover hidden objects, and to notice things that are unapparent at first site. In addition, this stat determines your efficacy in using all kind of shooting weapons.

ENDURANCE: ''Health, Max. Stamina, Stamina Regen''

Endurance helps your character to sustain various physically demanding situations, such as long and fatiguing marches or quick, but exhausting, skirmishes. Higher endurance value means a higher chance to stand the hardships.

CHARISMA: Trade Efficiency

Charisma helps to "make friends" with both individuals and communities by creating a positive image for yourself. It makes it possible to turn the situations in which eloquence can be used to your advantage.

INTELLECT: Learning Speed, Skill efficency: Electronics, Skill efficency: Mechanics, Skill efficency: Survival, Skill efficency: Medicine

Intellect determines how quickly you can learn, and how complicated the subjects that you can master can be. The character's intellect value shows his or her capacity for solving various problems that demand analytical skills.

DEXTERITY: Anti-Crit, Speed Rate, Melee: Crit Damage

Dexterity is responsible for your character's quickness and motor coordination. A higher dexterity value means your ability to act with greater speed and precision. It also affects your stealth movement capacity.