The Sons of Morakh



The Sons of Morakh are a bloodline clan and one of the oldest criminal organizations in the Junkyard with history dating back to the Exodus.

Considering the fact that Prime-General Azar included far fewer people in the evacuation lists than the station could contain, Morakh led his unit to storm one of the entrances of Object 6. His men managed to break through the cordon, rescuing dozens of thousands of people in the process. Morakh soon realized his efforts were in vain - most illegal immigrants died from starvation or killed each other in vicious fights over resources. Those that survived suffered an appalling fate: their descendants became savages and deformants.

In the first few years after the Exodus Morakh proved himself to be a confident leader. He managed to rally the desperate citizen soldiers and organize a military community. The clan turned an abandoned warehouse into its headquarters near Urb, on the premises of the later-established reservation D-106.

After Morakh's death, his son Borka stepped up to lead the clan. Under Borka's leadership, the clan strengthened its connections to Urb and became unofficially allowed to do their business in the sector. At the end of his days, Borka Morakh announced that he was entering the Deep Sleep. He intends to lead the clan when Object 6 reaches the Evacuation Point.

Urb does business with the clan but allows them more free reign than a lot of people are comfortable with.